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Chapter 3. Scalability, Limitations, and Effects
With our media assets ready for HTML5 integration, let's continue this journey by looking over some of the new and exciting object manipulation features within CSS3 and JavaScript and how they relate to what you are familiar with as a Flash Developer. During the course of this chapter, we will review many of the specific features of HTML5 that have allowed it to gain extensive usage and popularity, becoming more like typical Flash development.
What we will cover in this chapter:
- Initial development limitations and ways to avoid them
- Some of the new and exciting CSS3 additions
- Developing responsive layouts for mobile and desktop
- Targeting CSS styles for specific displays with CSS Media Queries
- Controlling and streaming audio and video, and the limitations compared to Flash
- Client-side file integration and manipulation
- Sending heavy processes to the background with HTML5 Web Workers
- Introduction to server-side communication with WebSockets
- Understanding what the Canvas element is and why it's important
- Introduction to WebGL and its relation to Stage3D